- HTML5 Canvas Tutorial
- HTML5 Canvas Overview
- HTML5 Canvas: Stroke and Fill
- HTML5 Canvas: Rectangles
- HTML5 Canvas: clearRect()
- HTML5 Canvas: Paths
- HTML5 Canvas: Gradients
- HTML5 Canvas: Shadows
- HTML5 Canvas: Text
- HTML5 Canvas: Images
- HTML5 Canvas: Composition
- HTML5 Canvas: Transformations
- HTML5 Canvas: State + State Stack
- HTML5 Canvas: toDataURL()
- HTML5 Canvas: Pixel Manipulation
- HTML5 Canvas: Animation
HTML5 Canvas: State + State Stack
When drawing on an HTML5 canvas using its 2D Context, the 2D Context is in a certain state.
You set that state by manipulating the 2D Context properties, like for instance
strokeStyle. All these manipulations in total is called the 2D context
Often, when drawing on a canvas you need to change the state of the 2D Context during the drawing.
For instance, you may need one
strokStyle for one line or rectangle, and another
strokeStyle for other lines or rectangles. Or a different rotation, or something else.
Since setting up the full state before drawing each shape can be quite cumbersome, you can push states onto a state stack. From this state stack, earlier states can then be popped. This is a quick way to resume an earlier state after temporary state changes.
HTML5 Canvas State Example
You push and pop the state of the 2D context using these methods:
context.save(); // state pushed onto stack. context.restore(); // state popped from stack, and set on 2D Context.
Being saved on a stack, you can push multiple states onto this stack, and pop them later. Here is a code example:
var canvas = document.getElementById("ex1"); var context = canvas.getContext("2d"); context.fillStyle ="#66ff66"; context.strokeStyle="#990000"; context.lineWidth = 5; context.fillRect (5, 5, 50, 50); context.strokeRect(5, 5, 50, 50); context.save(); context.fillStyle = "#6666ff"; context.fillRect (65, 5, 50, 50); context.strokeRect(65, 5, 50, 50); context.save(); context.strokeStyle = "#000099"; context.fillRect (125, 5, 50, 50); context.strokeRect(125, 5, 50, 50); context.restore(); context.fillRect (185, 5, 50, 50); context.strokeRect(185, 5, 50, 50); context.restore(); context.fillRect (245, 5, 50, 50); context.strokeRect(245, 5, 50, 50);
Here is the result of the above code when drawn on a canvas:
State Stack Use Cases
The state stack is really useful if you change the canvas composition mode, or transformation settings, and need to get back to the settings before the changes you made. By saving and restoring the composition mode or transformation settings, you make sure that it is reset correctly. Otherwise it can be a bit hard to get back to the exact settings you had before.
What is Part of the 2D Context State?
All 2D Context properties are part of the state that is saved and restored. But, what is drawn on the canvas is not. That means, that when restoring a state you do not restore the drawing area itself. You only restore the 2D Context settings (property values). These settings include:
- The clipping region
- The transformation matrix (rotations + translations via
This list is not exhaustive. More properties may be part of the 2D Context state as the standard evolve.